RPG Maker is deleting 14 years of community content and fans have days to save them

By Dexerto | Created at 2026-06-11 20:16:18 | Updated at 2026-06-12 14:17:27 18 hours ago

RPG Maker’s official forums are closing in December, and 14 years of community-built tutorials, guides, and resources will be permanently deleted with no archive or backup.

If you have ever tried to make your own video game from scratch and hit a wall at eleven o’clock on a Tuesday night, you probably know this feeling: someone on a forum, years before you, had the exact same problem, explained it in precise and generous detail, and left the answer sitting there for you to find.

That is what rpgmakerweb.com has been since 2012, a place where hobbyist developers helped strangers for free because they remembered what it felt like to be stuck, and where 14 years of that accumulated patience and goodwill lived in searchable threads. Now all of it is getting erased from the internet.

RPG Maker forums closing with no way to recover content

Gotcha Gotcha Games announced on June 11 that it was launching RPG Maker Guild as a new official community platform, with the existing rpgmakerweb.com forums closing as part of the transition.

The accompanying FAQ confirmed that no public archive or backup would be provided: every post, guide, attachment, image, and private message gets deleted permanently when the site closes on December 11, 2026.

RPG maker

Though new account registrations were disabled the same day as the announcement, posting doesn’t go read-only until June 18, which gives the community exactly one week to organize before they lose the ability to do so at all.

Reaction on the forum was swift and unhappy: “This site is over a decade old, surely it deserves at least some form of preservation,” one user wrote, with others pointing out that a read-only archive costs almost nothing to maintain and that the Wayback Machine was now their most realistic option for salvaging anything at all.

A Discord server formed almost immediately to coordinate manual backups. KOMODO, the outgoing operator, signed off with a warm statement thanking contributors but offered no explanation for why the content had to disappear rather than simply stay where it was.

It is, when you think about it, a very strange way to treat the people who made your product actually usable, and it sits squarely in the territory the Stop Killing Games movement has been pushing back against, having recently backed a California bill aimed at forcing developers to keep games accessible after shutdown.

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