Schedule 1 update 5 patch notes

By Dexerto | Created at 2025-04-01 13:21:08 | Updated at 2025-04-04 23:34:45 3 days ago

Schedule 1’s developer has updated the game to fix a few bugs and create a more stable experience. Here’s everything that’s changed.

The developer of Schedule 1 has posted the patch notes for the game’s fifth major update. While the drug empire-building sim has become the top-played game on Steam and has been a surprise hit, the RPG has some rather jarring bugs that can really hinder the experience.

After expressing how overwhelmed he is by the support the game has received on Reddit, the developer, simply known as Tyler, has posted all the improvements update 5 will bring to Schedule 1.

While some are just basic bug fixes, others are much more significant changes, such as allowing botanist’s product to now automatically move product from their supplies to the drying rack without needing to do it manually.

Schedule 1 character aiming gunTVGS

Schedule 1 players have run into a few early bugs.

Schedule 1 patch notes

Here are the update 5 patch notes in full:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behavior to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed ‘Master Chef’ achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack ‘dry’ button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC ‘stay in building’ behavior sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Looking for more Schedule 1 guides? Here’s how to make meth and how to get more dealers to sell it. You can also use the infinite money glitch and learn how to launder cash.

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